Package noppes.npcs.api.entity
Interface ICustomNpc<T extends net.minecraft.entity.EntityCreature>
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- Type Parameters:
T- the underlying EntityCreature type.
- All Superinterfaces:
IAnimatable,IEntity<T>,IEntityLiving<T>,IEntityLivingBase<T>
public interface ICustomNpc<T extends net.minecraft.entity.EntityCreature> extends IEntityLiving<T>, IAnimatable
Represents a customizable NPC with a wide variety of properties such as appearance, behavior, combat, loot, and more. This interface extends living entity and animation capabilities and defines methods for adjusting almost every aspect of an NPC.
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Method Summary
All Methods Instance Methods Abstract Methods Deprecated Methods Modifier and Type Method Description voidaimWhileShooting(boolean aimWhileShooting)Deprecated.booleancanAimWhileShooting()Deprecated.booleancanBreathe()Returns whether the NPC can breathe.booleancanFly()Returns whether the NPC can fly.voidexecuteCommand(java.lang.String command)Executes a command as the NPC.intgetAccuracy()Returns the shooting accuracy.IActionManagergetActionManager()Returns the action manager used for scheduling NPC actions.longgetAge()Returns the age of the NPC in ticks.intgetAggroRange()Returns the aggro range of the NPC.bytegetAimType()Gets the Aim Type for an NPCIAnimationDatagetAnimationData()Returns the NPC's animation data.IItemStackgetArmor(int slot)Returns the armor item in the specified slot.floatgetArrowResistance()Returns the NPC's arrow resistance.booleangetAttackFactions()Returns whether the NPC attacks other factions.ILinesgetAttackLines()Returns the lines spoken when the NPC attacks.intgetBurstCount()Returns the number of shots in a burst.booleangetCanDrown()Returns whether the NPC can drown.java.lang.StringgetCloakTexture()Returns the NPC's cloak texture.intgetCollisionType()Returns the NPC's collision type.intgetCombatPolicy()Returns the NPC's combat policy.java.lang.StringgetCombatPolicyName()Returns the name of the NPC's combat policy.floatgetCombatRegen()Returns the NPC's combat health regeneration per second.booleangetDefendFaction()Returns whether the NPC defends its faction.IDialoggetDialog(int slot)Retrieves the dialog from the specified slot.intgetDialogId(int slot)Returns the dialog ID in the specified slot.floatgetExplosionResistance()Returns the NPC's explosion resistance.IFactiongetFaction()Returns the faction associated with the NPC.intgetFireRate()Returns the fire rate for ranged attacks.java.lang.StringgetFireSound()Returns the sound directory played when a projectile is fired.doublegetFlyGravity(double unused)Returns the gravity effect on the NPC while flying.intgetFlyHeightLimit(int unused)Returns the maximum flying height for the NPC.doublegetFlySpeed(double unused)Returns the NPC's flying speed.floatgetHealthRegen()Returns the NPC's health regeneration per second when not in combat.booleangetHideKilledBody()Returns whether the NPC's body is hidden upon death.IPosgetHome()Returns the NPC's home position.intgetHomeX()Returns the home position X coordinate.intgetHomeY()Returns the home position Y coordinate.intgetHomeZ()Returns the home position Z coordinate.booleangetIgnoreCobweb()Returns whether the NPC ignores cobwebs.ILinesgetInteractLines()Returns the lines used for NPC interaction.IJobgetJob()Returns the NPC's current job.ILinesgetKilledLines()Returns the lines spoken when the NPC is killed.ILinesgetKillLines()Returns the lines spoken when the NPC kills another entity.intgetKnockback()Returns the knockback strength of the NPC.doublegetKnockbackResistance()Returns the NPC's knockback resistance.IItemStackgetLeftItem()Returns the item held in the NPC's left hand.IItemStackgetLefttItem()Deprecated.doublegetLootChance(int slot)Returns the chance for the loot item in the specified slot to drop.IItemStackgetLootItem(int slot)Returns the loot item from the NPC's drop list for the given slot.intgetLootMode()Returns the NPC's loot mode.IMagicDatagetMagicData()Returns the Magic Data of an NPCintgetMaxLootXP()Returns the maximum XP dropped by the NPC.intgetMaxProjectileDelay()Returns the maximum projectile delay.intgetMeleeRange()Returns the melee range of the NPC.floatgetMeleeResistance()Returns the NPC's melee resistance.intgetMeleeSpeed()Returns the melee speed of the NPC.doublegetMeleeStrength()Returns the melee strength of the NPC.intgetMinLootXP()Returns the minimum XP dropped by the NPC.intgetMinPointsToSoulStone()Returns the minimum faction points required to capture the NPC with a soul stone.intgetMinProjectileDelay()Returns the minimum projectile delay.IModelDatagetModelData()Returns the model data associated with the NPC.intgetModelType()Returns the NPC's model type.intgetMovingType()Returns the moving type of the NPC.java.lang.StringgetName()Returns the NPC's name.IOverlayHandlergetOverlays()Returns the NPC's overlay handler.java.lang.StringgetOverlayTexture()Returns the first overlay texture of the NPC.IItemStackgetProjectileItem()Returns the projectile item used by the NPC.booleangetProjectilesKeepTerrain()Returns whether projectiles fired by the NPC ignore terrain collisions.intgetRangedBurst()Returns the number of projectiles in a ranged burst attack.intgetRangedRange()Returns the range for ranged attacks.intgetRangedSpeed()Returns the ranged attack speed of the NPC.floatgetRangedStrength()Returns the ranged attack strength of the NPC.booleangetRefuseSoulStone()Returns whether the NPC refuses to be captured by a soul stone.intgetRespawnCycle()Returns the NPC's respawn cycle.intgetRespawnTime()Returns the number of ticks before the NPC respawns.booleangetReturnToHome()Returns whether the NPC is set to return home.IItemStackgetRightItem()Returns the item held in the NPC's right hand.IRolegetRole()Returns the NPC's current role.intgetRotationType()Returns the NPC's rotation type.intgetShelterFrom()Returns the condition under which the NPC seeks shelter.intgetShotCount()Returns the number of shots fired.intgetShowBossBar()Returns the visibility type of the NPC's boss bar.intgetShowName()Returns the visibility type of the NPC's name.intgetSize()Returns the current NPC's size (scale factor) within the range 1–30.bytegetSkinType()Returns the NPC's skin type.java.lang.StringgetSkinUrl()Returns the NPC's skin URL.java.lang.StringgetSoulStonePlayerName()Returns the name of the player who spawned this NPC using a soul stone.doublegetSpeed()Returns the NPC's walking speed.intgetSwingWarmup()Returns the swing warmup time (in ticks) before melee damage is applied.intgetTacticalRadius()Returns the tactical radius affecting NPC behavior.intgetTacticalVariant()Returns the NPC's tactical variant.java.lang.StringgetTacticalVariantName()Returns the name of the NPC's tactical variant.java.lang.StringgetTexture()Returns the NPC's texture path.ITimersgetTimers()Returns the timers associated with the NPC.java.lang.StringgetTitle()Returns the NPC's title.intgetType()Returns the entity type of the NPC.intgetVisibleType()Returns the visibility type of the NPC.ILinesgetWorldLines()Returns the lines displayed in the world.voidgiveItem(IPlayer player, IItemStack item)Gives an item to the specified player.booleanhasLivingAnimation()Returns whether the NPC has a living animation.voidhideKilledBody(boolean hide)Sets whether the NPC's body should be hidden upon death.booleanisFlyHeightLimited(boolean unused)Checks if flying height is limited.booleanisSoulStoneInit()Returns whether the NPC has been initialized after a soul stone spawn.booleanisVisibleTo(IPlayer player)Checks if the NPC is visible to a specific player.voidkill()Kills the NPC without despawning it.voidlimitFlyHeight(boolean limit)Enables or disables flying height limitation.booleannaturallyDespawns()Returns whether the NPC naturally despawns.intonFoundEnemy()Returns the NPC's behavior when encountering an enemy.voidreset()Resets the NPC to its initial state and triggers the initialization script.voidsay(java.lang.String message)Makes the NPC broadcast a message.voidsay(IPlayer player, java.lang.String message)Makes the NPC send a message to a specific player.voidsetAccuracy(int accuracy)Sets the shooting accuracy.voidsetAggroRange(int aggroRange)Sets the aggro range of the NPC.voidsetAimType(byte aimWhileShooting)Sets the Aim Type for an NPCvoidsetAnimation(int type)Sets the NPC's animation type.voidsetArmor(int slot, IItemStack item)Sets the armor item in the specified slot.voidsetArmsScale(float x, float y, float z)Deprecated.voidsetArrowResistance(float resistance)Sets the NPC's arrow resistance.voidsetAttackFactions(boolean attackOtherFactions)Sets whether the NPC will attack members of other factions.voidsetBodyScale(float x, float y, float z)Deprecated.voidsetBurstCount(int burstCount)Sets the number of shots in a burst.voidsetCloakTexture(java.lang.String cloakTexture)Sets the NPC's cloak texture.voidsetCollisionType(int type)Sets the NPC's collision type.voidsetCombatPolicy(int policy)Sets the NPC's combat policy.voidsetCombatPolicy(java.lang.String policy)Sets the NPC's combat policy by name.voidsetCombatRegen(float regen)Sets the NPC's combat health regeneration per second.voidsetDefendFaction(boolean defendFaction)Sets whether the NPC should defend members of its faction.voidsetDialog(int slot, int dialogId)Sets the dialog for the specified slot by its ID.voidsetDialog(int slot, IDialog dialog)Sets the dialog for the specified slot.voidsetDrowningType(int type)Sets the drowning behavior of the NPC.voidsetExplosionResistance(float resistance)Sets the NPC's explosion resistance.voidsetFaction(int id)Sets the NPC's faction by its ID.voidsetFireRate(int rate)Sets the fire rate for ranged attacks.voidsetFireSound(java.lang.String fireSound)Sets the sound directory for projectile firing.voidsetFly(int fly)Sets the NPC's flying ability.voidsetFlyGravity(double flyGravity)Sets the gravity effect on the NPC while flying.voidsetFlyHeightLimit(int flyHeightLimit)Sets the maximum flying height for the NPC.voidsetFlySpeed(double flySpeed)Sets the NPC's flying speed.voidsetHeadScale(float x, float y, float z)Deprecated.voidsetHealthRegen(float regen)Sets the NPC's health regeneration per second when not in combat.voidsetHome(int x, int y, int z)Sets the home position using individual coordinates.voidsetHome(IPos pos)Sets the home position using an IPos instance.voidsetHomeX(int x)Sets the home position X coordinate.voidsetHomeY(int y)Sets the home position Y coordinate.voidsetHomeZ(int z)Sets the home position Z coordinate.voidsetIgnoreCobweb(boolean ignore)Sets whether the NPC ignores cobwebs.voidsetJob(int job)Sets the NPC's job by its ID.voidsetKnockback(int knockback)Sets the knockback strength of the NPC.voidsetKnockbackResistance(double resistance)Sets the NPC's knockback resistance.voidsetLeftItem(IItemStack item)Sets the item held in the NPC's left hand.voidsetLegsScale(float x, float y, float z)Deprecated.voidsetLivingAnimation(boolean livingAnimation)Sets whether the NPC has a living animation.voidsetLootChance(int slot, double chance)Sets the drop chance for the loot item in the specified slot.voidsetLootItem(int slot, IItemStack item)Sets the loot item in the NPC's drop list for the given slot.voidsetLootMode(int lootMode)Sets the NPC's loot mode.voidsetMaxHealth(double health)Sets the NPC's maximum health.voidsetMaxLootXP(int lootXP)Sets the maximum XP dropped by the NPC.voidsetMaxProjectileDelay(int maxDelay)Sets the maximum delay (in ticks) between projectiles.voidsetMeleeRange(int range)Sets the melee range of the NPC.voidsetMeleeResistance(float resistance)Sets the NPC's melee resistance.voidsetMeleeSpeed(int speed)Sets the melee speed of the NPC.voidsetMeleeStrength(double strength)Sets the melee strength of the NPC.voidsetMinLootXP(int lootXP)Sets the minimum XP dropped by the NPC.voidsetMinPointsToSoulStone(int points)Sets the minimum faction points required to capture the NPC with a soul stone.voidsetMinProjectileDelay(int minDelay)Sets the minimum delay (in ticks) between projectiles.voidsetModelType(int modelType)Sets the NPC's model type.voidsetMovingType(int movingType)Sets the moving type of the NPC.voidsetName(java.lang.String name)Sets the NPC's name.voidsetNaturallyDespawns(boolean canDespawn)Sets whether the NPC should naturally despawn.voidsetOnFoundEnemy(int onAttack)Sets the NPC's behavior when encountering an enemy.voidsetOverlayTexture(java.lang.String overlayTexture)Adds an overlay texture to the NPC.voidsetProjectileItem(IItemStack item)Sets the projectile item for the NPC.voidsetProjectilesKeepTerrain(boolean b)Sets whether projectiles fired by the NPC should ignore terrain collisions.voidsetRangedBurst(int count)Sets the number of projectiles in a ranged burst attack.voidsetRangedRange(int rangedRange)Sets the range for ranged attacks.voidsetRangedSpeed(int speed)Sets the ranged attack speed of the NPC.voidsetRangedStrength(float strength)Sets the ranged attack strength of the NPC.voidsetRefuseSoulStone(boolean refuse)Sets whether the NPC refuses to be captured by a soul stone.voidsetRespawnCycle(int cycle)Sets the NPC's respawn cycle.voidsetRespawnTime(int time)Sets the number of ticks before the NPC respawns.voidsetRetaliateType(int type)Sets the NPC's retaliation type.voidsetReturnToHome(boolean bo)Sets whether the NPC should return to its home position.voidsetRightItem(IItemStack item)Sets the item held in the NPC's right hand.voidsetRole(int role)Sets the NPC's role by its ID.voidsetRotation(float rotation)Sets the NPC's rotation (yaw).voidsetRotationType(int rotationType)Sets the NPC's rotation type.voidsetShelterFrom(int shelterFrom)Sets the condition under which the NPC seeks shelter.voidsetShotCount(int shotCount)Sets the number of shots fired.voidsetShowBossBar(int type)Sets the visibility type of the NPC's boss bar.voidsetShowName(int type)Sets the visibility type of the NPC's name.voidsetSize(int size)Sets the NPC's size (scale factor).voidsetSkinType(byte type)Sets the NPC's skin type.voidsetSkinUrl(java.lang.String url)Sets the NPC's skin URL.voidsetSpeed(double speed)Sets the NPC's walking speed.voidsetSwingWarmup(int ticks)Sets the swing warmup time (in ticks) before melee damage is applied.voidsetTacticalRadius(int tacticalRadius)Sets the tactical radius affecting NPC behavior.voidsetTacticalVariant(int variant)Sets the NPC's tactical variant.voidsetTacticalVariant(java.lang.String variant)Sets the NPC's tactical variant by its name.voidsetTexture(java.lang.String texture)Sets the NPC's texture.voidsetTitle(java.lang.String title)Sets the NPC's title.voidsetVisibleTo(IPlayer player, boolean visible)Sets whether the NPC is visible to a specific player.voidsetVisibleType(int type)Sets the visibility type of the NPC.voidshootItem(IEntityLivingBase target, IItemStack item, int accuracy)Instructs the NPC to shoot an item at a target.booleanspawnedFromSoulStone()Returns whether the NPC was spawned using a soul stone.booleantypeOf(int type)Checks if the NPC is of the given type.voidupdateAI()Updates the NPC's AI tasks.voidupdateClient()Updates the client with the latest NPC state.-
Methods inherited from interface noppes.npcs.api.entity.IEntity
capturesDrops, clearStoredData, clearTempData, despawn, dropItem, extinguish, getAllNbt, getBlockX, getBlockY, getBlockZ, getCapturedDrops, getCollidingEntities, getDimension, getEntityId, getHeight, getMotion, getMotionX, getMotionY, getMotionZ, getMount, getNbt, getNbtOptional, getPitch, getPosition, getRider, getRotation, getStoredData, getStoredDataKeys, getSurroundingEntities, getSurroundingEntities, getTempData, getTempDataKeys, getTypeName, getUniqueID, getWidth, getWorld, getX, getY, getYOffset, getZ, hasCollided, hasCollidedHorizontally, hasCollidedVertically, hasStoredData, hasTempData, inFire, inLava, inWater, isAirborne, isAlive, isBurning, isSneaking, isSprinting, knockback, knockback, knockback, removeStoredData, removeTempData, setBurning, setCapturedDrops, setCapturesDrops, setDimension, setImmune, setInvisible, setMotion, setMotion, setMotionX, setMotionY, setMotionZ, setMount, setNbt, setPitch, setPosition, setPosition, setRider, setRotation, setSneaking, setSprinting, setStoredData, setTempData, setX, setY, setZ, spawnParticle, storeAsClone, updateEntity
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Methods inherited from interface noppes.npcs.api.entity.IEntityLiving
allowLeashing, canBeSteered, canPickUpLoot, clearLeashed, clearNavigation, enablePersistence, faceEntity, getAlwaysRenderNameTag, getCustomNameTag, getLeashed, getLeashedTo, getMCEntity, hasCustomNameTag, isNavigating, isPersistent, navigateTo, playLivingSound, setAlwaysRenderNameTag, setCanPickUpLoot, setCustomNameTag, setLeashedTo, setMoveForward, spawnExplosionParticle
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Methods inherited from interface noppes.npcs.api.entity.IEntityLivingBase
addPotionEffect, canBreatheUnderwater, clearPotionEffects, dismountEntity, getAbsorptionAmount, getAIMoveSpeed, getArrowCountInEntity, getAttackTarget, getAttackTargetTime, getFollowRange, getHealth, getHeldItem, getLastAttacker, getLastAttackerTime, getLookingAtBlock, getLookingAtBlock, getLookingAtEntities, getLookingAtEntities, getLookingAtEntities, getLookingAtPos, getLookingAtPos, getLookVector, getMaxHealth, getMaxHurtTime, getPotionEffect, getTotalArmorValue, hurt, hurt, hurt, isAttacking, isChild, isOnLadder, renderBrokenItemStack, setAbsorptionAmount, setAIMoveSpeed, setArrowCountInEntity, setAttackTarget, setFollowRange, setHealth, setHeldItem, setLastAttacker, setMaxHurtTime, swingHand
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Method Detail
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getSize
int getSize()
Returns the current NPC's size (scale factor) within the range 1–30.- Returns:
- the NPC's size.
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setSize
void setSize(int size)
Sets the NPC's size (scale factor).- Parameters:
size- the size of the NPC (range 1–30, default is 5).
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getModelType
int getModelType()
Returns the NPC's model type.- Returns:
- the model type.
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setModelType
void setModelType(int modelType)
Sets the NPC's model type.- Parameters:
modelType- the model type (0: Steve, 1: Steve64, 2: Alex).
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getName
java.lang.String getName()
Returns the NPC's name.- Returns:
- the NPC's name.
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setRotation
void setRotation(float rotation)
Sets the NPC's rotation (yaw).- Specified by:
setRotationin interfaceIEntity<T extends net.minecraft.entity.EntityCreature>- Parameters:
rotation- the new rotation angle in degrees.
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setRotationType
void setRotationType(int rotationType)
Sets the NPC's rotation type.- Parameters:
rotationType- the rotation type (implementation-specific).
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getRotationType
int getRotationType()
Returns the NPC's rotation type.- Returns:
- the rotation type.
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setMovingType
void setMovingType(int movingType)
Sets the moving type of the NPC.- Parameters:
movingType- the moving type (0: standing, 1: wandering, 2: moving path).
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getMovingType
int getMovingType()
Returns the moving type of the NPC.- Returns:
- the moving type (0: standing, 1: wandering, 2: moving path).
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setName
void setName(java.lang.String name)
Sets the NPC's name.- Parameters:
name- the new name.
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getTitle
java.lang.String getTitle()
Returns the NPC's title.- Returns:
- the NPC's title.
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setTitle
void setTitle(java.lang.String title)
Sets the NPC's title.- Parameters:
title- the new title.
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getTexture
java.lang.String getTexture()
Returns the NPC's texture path.- Returns:
- the texture path.
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setTexture
void setTexture(java.lang.String texture)
Sets the NPC's texture.- Parameters:
texture- the new texture path.
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getHome
IPos getHome()
Returns the NPC's home position.- Returns:
- the home position as an IPos.
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getHomeX
int getHomeX()
Returns the home position X coordinate.- Returns:
- the home X coordinate.
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setHomeX
void setHomeX(int x)
Sets the home position X coordinate.- Parameters:
x- the new home X coordinate.
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getHomeY
int getHomeY()
Returns the home position Y coordinate.- Returns:
- the home Y coordinate.
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setHomeY
void setHomeY(int y)
Sets the home position Y coordinate.- Parameters:
y- the new home Y coordinate.
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getHomeZ
int getHomeZ()
Returns the home position Z coordinate.- Returns:
- the home Z coordinate.
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setHomeZ
void setHomeZ(int z)
Sets the home position Z coordinate.- Parameters:
z- the new home Z coordinate.
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setHome
void setHome(int x, int y, int z)Sets the home position using individual coordinates.- Parameters:
x- the home X coordinate.y- the home Y coordinate.z- the home Z coordinate.
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setHome
void setHome(IPos pos)
Sets the home position using an IPos instance.- Parameters:
pos- the new home position.
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setMaxHealth
void setMaxHealth(double health)
Sets the NPC's maximum health.- Specified by:
setMaxHealthin interfaceIEntityLivingBase<T extends net.minecraft.entity.EntityCreature>- Parameters:
health- the new maximum health.
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setReturnToHome
void setReturnToHome(boolean bo)
Sets whether the NPC should return to its home position.- Parameters:
bo- true to enable returning home, false otherwise.
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getReturnToHome
boolean getReturnToHome()
Returns whether the NPC is set to return home.- Returns:
- true if the NPC returns home, false otherwise.
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getFaction
IFaction getFaction()
Returns the faction associated with the NPC.- Returns:
- the NPC's faction.
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setFaction
void setFaction(int id)
Sets the NPC's faction by its ID.- Parameters:
id- the faction ID.
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setAttackFactions
void setAttackFactions(boolean attackOtherFactions)
Sets whether the NPC will attack members of other factions.- Parameters:
attackOtherFactions- true to attack, false otherwise.
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getAttackFactions
boolean getAttackFactions()
Returns whether the NPC attacks other factions.- Returns:
- true if it attacks, false otherwise.
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setDefendFaction
void setDefendFaction(boolean defendFaction)
Sets whether the NPC should defend members of its faction.- Parameters:
defendFaction- true to defend, false otherwise.
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getDefendFaction
boolean getDefendFaction()
Returns whether the NPC defends its faction.- Returns:
- true if it defends, false otherwise.
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getType
int getType()
Returns the entity type of the NPC.
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typeOf
boolean typeOf(int type)
Checks if the NPC is of the given type.- Specified by:
typeOfin interfaceIEntity<T extends net.minecraft.entity.EntityCreature>- Specified by:
typeOfin interfaceIEntityLivingBase<T extends net.minecraft.entity.EntityCreature>- Parameters:
type- the type to check.- Returns:
- true if the NPC matches the specified type; otherwise, defers to the parent.
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shootItem
void shootItem(IEntityLivingBase target, IItemStack item, int accuracy)
Instructs the NPC to shoot an item at a target.- Parameters:
target- the target entity.item- the item to shoot.accuracy- the accuracy of the shot (0–100).
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setProjectilesKeepTerrain
void setProjectilesKeepTerrain(boolean b)
Sets whether projectiles fired by the NPC should ignore terrain collisions.- Parameters:
b- true if projectiles keep terrain, false otherwise.
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getProjectilesKeepTerrain
boolean getProjectilesKeepTerrain()
Returns whether projectiles fired by the NPC ignore terrain collisions.- Returns:
- true if they ignore terrain, false otherwise.
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say
void say(java.lang.String message)
Makes the NPC broadcast a message.- Parameters:
message- the message to say.
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say
void say(IPlayer player, java.lang.String message)
Makes the NPC send a message to a specific player.- Parameters:
player- the target player.message- the message to say.
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getDialog
IDialog getDialog(int slot)
Retrieves the dialog from the specified slot.- Parameters:
slot- the dialog slot.- Returns:
- the dialog instance.
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getDialogId
int getDialogId(int slot)
Returns the dialog ID in the specified slot.- Parameters:
slot- the dialog slot.- Returns:
- the dialog ID, or -1 if none exists.
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setDialog
void setDialog(int slot, IDialog dialog)Sets the dialog for the specified slot.- Parameters:
slot- the dialog slot.dialog- the dialog instance.
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setDialog
void setDialog(int slot, int dialogId)Sets the dialog for the specified slot by its ID.- Parameters:
slot- the dialog slot.dialogId- the dialog ID.
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getInteractLines
ILines getInteractLines()
Returns the lines used for NPC interaction.- Returns:
- the interact lines.
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getWorldLines
ILines getWorldLines()
Returns the lines displayed in the world.- Returns:
- the world lines.
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getAttackLines
ILines getAttackLines()
Returns the lines spoken when the NPC attacks.- Returns:
- the attack lines.
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getKilledLines
ILines getKilledLines()
Returns the lines spoken when the NPC is killed.- Returns:
- the killed lines.
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getKillLines
ILines getKillLines()
Returns the lines spoken when the NPC kills another entity.- Returns:
- the kill lines.
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kill
void kill()
Kills the NPC without despawning it.
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reset
void reset()
Resets the NPC to its initial state and triggers the initialization script.
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getAnimationData
IAnimationData getAnimationData()
Returns the NPC's animation data.- Specified by:
getAnimationDatain interfaceIAnimatable- Returns:
- the animation data.
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getRole
IRole getRole()
Returns the NPC's current role.- Returns:
- the role instance.
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setRole
void setRole(int role)
Sets the NPC's role by its ID.- Parameters:
role- the role ID.
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getJob
IJob getJob()
Returns the NPC's current job.- Returns:
- the job instance.
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setJob
void setJob(int job)
Sets the NPC's job by its ID.- Parameters:
job- the job ID.
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getRightItem
IItemStack getRightItem()
Returns the item held in the NPC's right hand.- Returns:
- the right-hand item.
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setRightItem
void setRightItem(IItemStack item)
Sets the item held in the NPC's right hand.- Parameters:
item- the new item.
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getLefttItem
@Deprecated IItemStack getLefttItem()
Deprecated.(Deprecated) Returns the item held in the NPC's left hand.- Returns:
- the left-hand item.
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getLeftItem
IItemStack getLeftItem()
Returns the item held in the NPC's left hand.- Returns:
- the left-hand item.
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setLeftItem
void setLeftItem(IItemStack item)
Sets the item held in the NPC's left hand.- Parameters:
item- the new item.
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getProjectileItem
IItemStack getProjectileItem()
Returns the projectile item used by the NPC.- Returns:
- the projectile item.
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setProjectileItem
void setProjectileItem(IItemStack item)
Sets the projectile item for the NPC.- Parameters:
item- the new projectile item.
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canAimWhileShooting
@Deprecated boolean canAimWhileShooting()
Deprecated.Checks if the NPC can aim while shooting.- Returns:
- true if aiming while shooting is enabled, false otherwise.
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aimWhileShooting
@Deprecated void aimWhileShooting(boolean aimWhileShooting)
Deprecated.Sets whether the NPC can aim while shooting.- Parameters:
aimWhileShooting- true to enable aiming, false to disable.
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setAimType
void setAimType(byte aimWhileShooting)
Sets the Aim Type for an NPC- Parameters:
aimWhileShooting- 0: No, 1: Yes, 2: On Shot
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getAimType
byte getAimType()
Gets the Aim Type for an NPC- Returns:
- 0: No, 1: Yes, 2: On Shot
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setMinProjectileDelay
void setMinProjectileDelay(int minDelay)
Sets the minimum delay (in ticks) between projectiles.- Parameters:
minDelay- the minimum delay.
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getMinProjectileDelay
int getMinProjectileDelay()
Returns the minimum projectile delay.- Returns:
- the minimum delay in ticks.
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setMaxProjectileDelay
void setMaxProjectileDelay(int maxDelay)
Sets the maximum delay (in ticks) between projectiles.- Parameters:
maxDelay- the maximum delay.
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getMaxProjectileDelay
int getMaxProjectileDelay()
Returns the maximum projectile delay.- Returns:
- the maximum delay in ticks.
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setRangedRange
void setRangedRange(int rangedRange)
Sets the range for ranged attacks.- Parameters:
rangedRange- the ranged attack range.
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getRangedRange
int getRangedRange()
Returns the range for ranged attacks.- Returns:
- the ranged attack range.
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setFireRate
void setFireRate(int rate)
Sets the fire rate for ranged attacks.- Parameters:
rate- the fire rate in ticks.
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getFireRate
int getFireRate()
Returns the fire rate for ranged attacks.- Returns:
- the fire rate.
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setBurstCount
void setBurstCount(int burstCount)
Sets the number of shots in a burst.- Parameters:
burstCount- the burst count.
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getBurstCount
int getBurstCount()
Returns the number of shots in a burst.- Returns:
- the burst count.
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setShotCount
void setShotCount(int shotCount)
Sets the number of shots fired.- Parameters:
shotCount- the shot count.
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getShotCount
int getShotCount()
Returns the number of shots fired.- Returns:
- the shot count.
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setAccuracy
void setAccuracy(int accuracy)
Sets the shooting accuracy.- Parameters:
accuracy- the accuracy (0–100).
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getAccuracy
int getAccuracy()
Returns the shooting accuracy.- Returns:
- the accuracy value.
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getFireSound
java.lang.String getFireSound()
Returns the sound directory played when a projectile is fired.- Returns:
- the fire sound directory.
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setFireSound
void setFireSound(java.lang.String fireSound)
Sets the sound directory for projectile firing.- Parameters:
fireSound- the new fire sound directory.
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getArmor
IItemStack getArmor(int slot)
Returns the armor item in the specified slot.- Specified by:
getArmorin interfaceIEntityLivingBase<T extends net.minecraft.entity.EntityCreature>- Parameters:
slot- the armor slot (0: head, 1: body, 2: legs, 3: boots).- Returns:
- the armor item.
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setArmor
void setArmor(int slot, IItemStack item)Sets the armor item in the specified slot.- Specified by:
setArmorin interfaceIEntityLivingBase<T extends net.minecraft.entity.EntityCreature>- Parameters:
slot- the armor slot (0: head, 1: body, 2: legs, 3: boots).item- the armor item.
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getLootItem
IItemStack getLootItem(int slot)
Returns the loot item from the NPC's drop list for the given slot.- Parameters:
slot- the loot slot (0–8).- Returns:
- the loot item.
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setLootItem
void setLootItem(int slot, IItemStack item)Sets the loot item in the NPC's drop list for the given slot.- Parameters:
slot- the loot slot (0–8).item- the new loot item.
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getLootChance
double getLootChance(int slot)
Returns the chance for the loot item in the specified slot to drop.- Parameters:
slot- the loot slot (0–8).- Returns:
- the drop chance (default 100 if not set).
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setLootChance
void setLootChance(int slot, double chance)Sets the drop chance for the loot item in the specified slot.- Parameters:
slot- the loot slot (0–8).chance- the new drop chance.
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getLootMode
int getLootMode()
Returns the NPC's loot mode.- Returns:
- the loot mode (0: Normal, 1: Auto Pickup).
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setLootMode
void setLootMode(int lootMode)
Sets the NPC's loot mode.- Parameters:
lootMode- the loot mode (0: Normal, 1: Auto Pickup).
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setMinLootXP
void setMinLootXP(int lootXP)
Sets the minimum XP dropped by the NPC.- Parameters:
lootXP- the minimum loot XP.
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setMaxLootXP
void setMaxLootXP(int lootXP)
Sets the maximum XP dropped by the NPC.- Parameters:
lootXP- the maximum loot XP.
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getMinLootXP
int getMinLootXP()
Returns the minimum XP dropped by the NPC.- Returns:
- the minimum loot XP.
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getMaxLootXP
int getMaxLootXP()
Returns the maximum XP dropped by the NPC.- Returns:
- the maximum loot XP.
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getCanDrown
boolean getCanDrown()
Returns whether the NPC can drown.- Returns:
- true if the NPC can drown, false otherwise.
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setDrowningType
void setDrowningType(int type)
Sets the drowning behavior of the NPC.- Parameters:
type- 0: Never drowns, 1: Drowns in water, 2: Drowns in air (without water).
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canBreathe
boolean canBreathe()
Returns whether the NPC can breathe.- Returns:
- true if the NPC can breathe, false otherwise.
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setAnimation
void setAnimation(int type)
Sets the NPC's animation type.- Parameters:
type- the animation type.
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setTacticalVariant
void setTacticalVariant(int variant)
Sets the NPC's tactical variant.- Parameters:
variant- the tactical variant (0: Rush, 1: Dodge, 2: Surround, 3: Hit N Run, 4: Ambush, 5: Stalk, 6: None).
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getTacticalVariant
int getTacticalVariant()
Returns the NPC's tactical variant.- Returns:
- the tactical variant as an integer.
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setTacticalVariant
void setTacticalVariant(java.lang.String variant)
Sets the NPC's tactical variant by its name.- Parameters:
variant- the name of the tactical variant.
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getTacticalVariantName
java.lang.String getTacticalVariantName()
Returns the name of the NPC's tactical variant.- Returns:
- the tactical variant name.
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getCombatPolicyName
java.lang.String getCombatPolicyName()
Returns the name of the NPC's combat policy.- Returns:
- the combat policy name.
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setCombatPolicy
void setCombatPolicy(int policy)
Sets the NPC's combat policy.- Parameters:
policy- the combat policy (0: Flip, 1: Brute, 2: Stubborn, 4: Tactical).
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getCombatPolicy
int getCombatPolicy()
Returns the NPC's combat policy.- Returns:
- the combat policy as an integer.
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setCombatPolicy
void setCombatPolicy(java.lang.String policy)
Sets the NPC's combat policy by name.- Parameters:
policy- the combat policy name.
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setTacticalRadius
void setTacticalRadius(int tacticalRadius)
Sets the tactical radius affecting NPC behavior.- Parameters:
tacticalRadius- the tactical radius.
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getTacticalRadius
int getTacticalRadius()
Returns the tactical radius affecting NPC behavior.- Returns:
- the tactical radius.
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setIgnoreCobweb
void setIgnoreCobweb(boolean ignore)
Sets whether the NPC ignores cobwebs.- Parameters:
ignore- true to ignore cobwebs, false otherwise.
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getIgnoreCobweb
boolean getIgnoreCobweb()
Returns whether the NPC ignores cobwebs.- Returns:
- true if cobwebs are ignored, false otherwise.
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setOnFoundEnemy
void setOnFoundEnemy(int onAttack)
Sets the NPC's behavior when encountering an enemy.- Parameters:
onAttack- 0: Retaliate, 1: Panic, 2: Retreat, 3: Nothing.
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onFoundEnemy
int onFoundEnemy()
Returns the NPC's behavior when encountering an enemy.- Returns:
- an integer representing the behavior (0: Retaliate, 1: Panic, 2: Retreat, 3: Nothing).
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setShelterFrom
void setShelterFrom(int shelterFrom)
Sets the condition under which the NPC seeks shelter.- Parameters:
shelterFrom- 0: Darkness, 1: Sunlight, 2: Disabled.
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getShelterFrom
int getShelterFrom()
Returns the condition under which the NPC seeks shelter.- Returns:
- an integer representing the shelter condition (0: Darkness, 1: Sunlight, 2: Disabled).
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hasLivingAnimation
boolean hasLivingAnimation()
Returns whether the NPC has a living animation.- Returns:
- true if living animation is enabled, false otherwise.
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setLivingAnimation
void setLivingAnimation(boolean livingAnimation)
Sets whether the NPC has a living animation.- Parameters:
livingAnimation- true to enable living animation, false to disable.
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setVisibleType
void setVisibleType(int type)
Sets the visibility type of the NPC.- Parameters:
type- the visibility type (0: visible, 1: invisible, 2: semi-visible).
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getVisibleType
int getVisibleType()
Returns the visibility type of the NPC.- Returns:
- the visibility type.
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setVisibleTo
void setVisibleTo(IPlayer player, boolean visible)
Sets whether the NPC is visible to a specific player.- Parameters:
player- the player.visible- true if the NPC should be visible, false if invisible.
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isVisibleTo
boolean isVisibleTo(IPlayer player)
Checks if the NPC is visible to a specific player.- Parameters:
player- the player.- Returns:
- true if the NPC is visible, false otherwise.
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setShowName
void setShowName(int type)
Sets the visibility type of the NPC's name.- Parameters:
type- the visibility type (0: visible, 1: invisible, 2: when attacking).
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getShowName
int getShowName()
Returns the visibility type of the NPC's name.- Returns:
- the name visibility type.
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getShowBossBar
int getShowBossBar()
Returns the visibility type of the NPC's boss bar.- Returns:
- the boss bar visibility (0: invisible, 1: visible, 2: when attacking).
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setShowBossBar
void setShowBossBar(int type)
Sets the visibility type of the NPC's boss bar.- Parameters:
type- the boss bar visibility (0: invisible, 1: visible, 2: when attacking).
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getMeleeStrength
double getMeleeStrength()
Returns the melee strength of the NPC.- Specified by:
getMeleeStrengthin interfaceIEntityLivingBase<T extends net.minecraft.entity.EntityCreature>- Returns:
- the melee strength.
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setMeleeStrength
void setMeleeStrength(double strength)
Sets the melee strength of the NPC.- Specified by:
setMeleeStrengthin interfaceIEntityLivingBase<T extends net.minecraft.entity.EntityCreature>- Parameters:
strength- the new melee strength.
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getMeleeSpeed
int getMeleeSpeed()
Returns the melee speed of the NPC.- Returns:
- the melee speed.
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setMeleeSpeed
void setMeleeSpeed(int speed)
Sets the melee speed of the NPC.- Parameters:
speed- the new melee speed.
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getMeleeRange
int getMeleeRange()
Returns the melee range of the NPC.- Returns:
- the melee range.
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setMeleeRange
void setMeleeRange(int range)
Sets the melee range of the NPC.- Parameters:
range- the new melee range.
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getSwingWarmup
int getSwingWarmup()
Returns the swing warmup time (in ticks) before melee damage is applied.- Returns:
- the swing warmup time.
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setSwingWarmup
void setSwingWarmup(int ticks)
Sets the swing warmup time (in ticks) before melee damage is applied.- Parameters:
ticks- the warmup time.
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getKnockback
int getKnockback()
Returns the knockback strength of the NPC.- Returns:
- the knockback strength.
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setKnockback
void setKnockback(int knockback)
Sets the knockback strength of the NPC.- Parameters:
knockback- the new knockback strength.
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getAggroRange
int getAggroRange()
Returns the aggro range of the NPC.- Returns:
- the aggro range.
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setAggroRange
void setAggroRange(int aggroRange)
Sets the aggro range of the NPC.- Parameters:
aggroRange- the new aggro range.
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getRangedStrength
float getRangedStrength()
Returns the ranged attack strength of the NPC.- Returns:
- the ranged strength.
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setRangedStrength
void setRangedStrength(float strength)
Sets the ranged attack strength of the NPC.- Parameters:
strength- the new ranged strength.
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getRangedSpeed
int getRangedSpeed()
Returns the ranged attack speed of the NPC.- Returns:
- the ranged speed.
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setRangedSpeed
void setRangedSpeed(int speed)
Sets the ranged attack speed of the NPC.- Parameters:
speed- the new ranged speed.
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getRangedBurst
int getRangedBurst()
Returns the number of projectiles in a ranged burst attack.- Returns:
- the burst count.
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setRangedBurst
void setRangedBurst(int count)
Sets the number of projectiles in a ranged burst attack.- Parameters:
count- the new burst count.
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getRespawnTime
int getRespawnTime()
Returns the number of ticks before the NPC respawns.- Returns:
- the respawn time.
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setRespawnTime
void setRespawnTime(int time)
Sets the number of ticks before the NPC respawns.- Parameters:
time- the respawn time.
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getRespawnCycle
int getRespawnCycle()
Returns the NPC's respawn cycle.- Returns:
- the respawn cycle (0: Always, 1: Day, 2: Night, 3: No respawn).
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setRespawnCycle
void setRespawnCycle(int cycle)
Sets the NPC's respawn cycle.- Parameters:
cycle- the respawn cycle (0: Always, 1: Day, 2: Night, 3: No respawn).
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getHideKilledBody
boolean getHideKilledBody()
Returns whether the NPC's body is hidden upon death.- Returns:
- true if the body is hidden, false otherwise.
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hideKilledBody
void hideKilledBody(boolean hide)
Sets whether the NPC's body should be hidden upon death.- Parameters:
hide- true to hide the body, false otherwise.
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naturallyDespawns
boolean naturallyDespawns()
Returns whether the NPC naturally despawns.- Returns:
- true if it naturally despawns, false otherwise.
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setNaturallyDespawns
void setNaturallyDespawns(boolean canDespawn)
Sets whether the NPC should naturally despawn.- Parameters:
canDespawn- true to allow natural despawning, false otherwise.
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spawnedFromSoulStone
boolean spawnedFromSoulStone()
Returns whether the NPC was spawned using a soul stone.- Returns:
- true if spawned from a soul stone, false otherwise.
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getSoulStonePlayerName
java.lang.String getSoulStonePlayerName()
Returns the name of the player who spawned this NPC using a soul stone.- Returns:
- the player's name, or null if not spawned by soul stone.
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isSoulStoneInit
boolean isSoulStoneInit()
Returns whether the NPC has been initialized after a soul stone spawn.- Returns:
- true if initialized, false otherwise.
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getRefuseSoulStone
boolean getRefuseSoulStone()
Returns whether the NPC refuses to be captured by a soul stone.- Returns:
- true if it refuses, false otherwise.
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setRefuseSoulStone
void setRefuseSoulStone(boolean refuse)
Sets whether the NPC refuses to be captured by a soul stone.- Parameters:
refuse- true to refuse, false to allow.
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getMinPointsToSoulStone
int getMinPointsToSoulStone()
Returns the minimum faction points required to capture the NPC with a soul stone.- Returns:
- the minimum points (default -1 means use the faction's friendly points).
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setMinPointsToSoulStone
void setMinPointsToSoulStone(int points)
Sets the minimum faction points required to capture the NPC with a soul stone.- Parameters:
points- the minimum faction points.
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giveItem
void giveItem(IPlayer player, IItemStack item)
Gives an item to the specified player.- Parameters:
player- the recipient.item- the item to give.
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executeCommand
void executeCommand(java.lang.String command)
Executes a command as the NPC.Note: On servers the enable-command-block option must be set to true.
- Parameters:
command- the command to execute.
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getModelData
IModelData getModelData()
Returns the model data associated with the NPC.- Returns:
- the model data, or null if not available.
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setHeadScale
@Deprecated void setHeadScale(float x, float y, float z)Deprecated.(Deprecated) Sets the head scale of the NPC.- Parameters:
x- scale factor along the X-axis.y- scale factor along the Y-axis.z- scale factor along the Z-axis.
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setBodyScale
@Deprecated void setBodyScale(float x, float y, float z)Deprecated.(Deprecated) Sets the body scale of the NPC.- Parameters:
x- scale factor along the X-axis.y- scale factor along the Y-axis.z- scale factor along the Z-axis.
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setArmsScale
@Deprecated void setArmsScale(float x, float y, float z)Deprecated.(Deprecated) Sets the arms scale of the NPC.- Parameters:
x- scale factor along the X-axis.y- scale factor along the Y-axis.z- scale factor along the Z-axis.
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setLegsScale
@Deprecated void setLegsScale(float x, float y, float z)Deprecated.(Deprecated) Sets the legs scale of the NPC.- Parameters:
x- scale factor along the X-axis.y- scale factor along the Y-axis.z- scale factor along the Z-axis.
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setExplosionResistance
void setExplosionResistance(float resistance)
Sets the NPC's explosion resistance.- Parameters:
resistance- the resistance (0–2, default is 1).
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getExplosionResistance
float getExplosionResistance()
Returns the NPC's explosion resistance.- Returns:
- the explosion resistance.
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setMeleeResistance
void setMeleeResistance(float resistance)
Sets the NPC's melee resistance.- Parameters:
resistance- the resistance (0–2, default is 1).
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getMeleeResistance
float getMeleeResistance()
Returns the NPC's melee resistance.- Returns:
- the melee resistance.
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setArrowResistance
void setArrowResistance(float resistance)
Sets the NPC's arrow resistance.- Parameters:
resistance- the resistance (0–2, default is 1).
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getArrowResistance
float getArrowResistance()
Returns the NPC's arrow resistance.- Returns:
- the arrow resistance.
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setKnockbackResistance
void setKnockbackResistance(double resistance)
Sets the NPC's knockback resistance.- Specified by:
setKnockbackResistancein interfaceIEntityLivingBase<T extends net.minecraft.entity.EntityCreature>- Parameters:
resistance- the resistance (0–2, default is 1).
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getKnockbackResistance
double getKnockbackResistance()
Returns the NPC's knockback resistance.- Specified by:
getKnockbackResistancein interfaceIEntityLivingBase<T extends net.minecraft.entity.EntityCreature>- Returns:
- the knockback resistance.
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setRetaliateType
void setRetaliateType(int type)
Sets the NPC's retaliation type.- Parameters:
type- the retaliation type (0: normal, 1: panic, 2: retreat, 3: nothing).
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getCombatRegen
float getCombatRegen()
Returns the NPC's combat health regeneration per second.- Returns:
- the combat regen rate.
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setCombatRegen
void setCombatRegen(float regen)
Sets the NPC's combat health regeneration per second.- Parameters:
regen- the combat regen rate.
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getHealthRegen
float getHealthRegen()
Returns the NPC's health regeneration per second when not in combat.- Returns:
- the health regen rate.
-
setHealthRegen
void setHealthRegen(float regen)
Sets the NPC's health regeneration per second when not in combat.- Parameters:
regen- the health regen rate.
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getAge
long getAge()
Returns the age of the NPC in ticks.
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getTimers
ITimers getTimers()
Returns the timers associated with the NPC.- Returns:
- the timers.
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setFly
void setFly(int fly)
Sets the NPC's flying ability.- Parameters:
fly- 1 to enable flying, 0 to disable.
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canFly
boolean canFly()
Returns whether the NPC can fly.- Returns:
- true if flying is enabled, false otherwise.
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setFlySpeed
void setFlySpeed(double flySpeed)
Sets the NPC's flying speed.- Parameters:
flySpeed- the fly speed.
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getFlySpeed
double getFlySpeed(double unused)
Returns the NPC's flying speed.- Parameters:
unused- unused parameter.- Returns:
- the fly speed.
-
setFlyGravity
void setFlyGravity(double flyGravity)
Sets the gravity effect on the NPC while flying.- Parameters:
flyGravity- the fly gravity (0.0–1.0).
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getFlyGravity
double getFlyGravity(double unused)
Returns the gravity effect on the NPC while flying.- Parameters:
unused- unused parameter.- Returns:
- the fly gravity.
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setFlyHeightLimit
void setFlyHeightLimit(int flyHeightLimit)
Sets the maximum flying height for the NPC.- Parameters:
flyHeightLimit- the height limit.
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getFlyHeightLimit
int getFlyHeightLimit(int unused)
Returns the maximum flying height for the NPC.- Parameters:
unused- unused parameter.- Returns:
- the fly height limit.
-
limitFlyHeight
void limitFlyHeight(boolean limit)
Enables or disables flying height limitation.- Parameters:
limit- true to enable limitation, false to disable.
-
isFlyHeightLimited
boolean isFlyHeightLimited(boolean unused)
Checks if flying height is limited.- Parameters:
unused- unused parameter.- Returns:
- true if limited, false otherwise.
-
setSpeed
void setSpeed(double speed)
Sets the NPC's walking speed.- Specified by:
setSpeedin interfaceIEntityLivingBase<T extends net.minecraft.entity.EntityCreature>- Parameters:
speed- the walking speed.
-
getSpeed
double getSpeed()
Returns the NPC's walking speed.- Specified by:
getSpeedin interfaceIEntityLivingBase<T extends net.minecraft.entity.EntityCreature>- Returns:
- the walking speed.
-
setSkinType
void setSkinType(byte type)
Sets the NPC's skin type.- Parameters:
type- the skin type.
-
getSkinType
byte getSkinType()
Returns the NPC's skin type.- Returns:
- the skin type.
-
setSkinUrl
void setSkinUrl(java.lang.String url)
Sets the NPC's skin URL.- Parameters:
url- the skin URL.
-
getSkinUrl
java.lang.String getSkinUrl()
Returns the NPC's skin URL.- Returns:
- the skin URL.
-
setCloakTexture
void setCloakTexture(java.lang.String cloakTexture)
Sets the NPC's cloak texture.- Parameters:
cloakTexture- the cloak texture.
-
getCloakTexture
java.lang.String getCloakTexture()
Returns the NPC's cloak texture.- Returns:
- the cloak texture.
-
setOverlayTexture
void setOverlayTexture(java.lang.String overlayTexture)
Adds an overlay texture to the NPC.- Parameters:
overlayTexture- the overlay texture.
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getOverlayTexture
java.lang.String getOverlayTexture()
Returns the first overlay texture of the NPC.- Returns:
- the overlay texture, or an empty string if none.
-
getOverlays
IOverlayHandler getOverlays()
Returns the NPC's overlay handler.- Returns:
- the overlay handler.
-
setCollisionType
void setCollisionType(int type)
Sets the NPC's collision type.- Parameters:
type- the collision type.
-
getCollisionType
int getCollisionType()
Returns the NPC's collision type.- Returns:
- the collision type.
-
updateClient
void updateClient()
Updates the client with the latest NPC state.
-
updateAI
void updateAI()
Updates the NPC's AI tasks.
-
getActionManager
IActionManager getActionManager()
Returns the action manager used for scheduling NPC actions.- Returns:
- the action manager.
-
getMagicData
IMagicData getMagicData()
Returns the Magic Data of an NPC- Returns:
- Magic data
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