Package noppes.npcs.api.handler.data
Interface IMagic
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public interface IMagic
Represents a magic element that can have interactions with other magics. Each magic has unique properties such as an ID, name, color, and display name, and can hold interaction values with other magics.
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description int
getColor()
Gets the color of this magic.java.lang.String
getDisplayName()
Gets the display name of the magic.int
getId()
Gets the unique identifier of this magic.float
getInteraction(int magicID, float value)
Retrieves the interaction value for a specific other magic.java.lang.String
getName()
Gets the internal name of the magic.boolean
hasInteraction(int magicID)
Checks if this magic has an interaction value set for another magic.void
save()
Saves the current state of the magic.void
setColor(int c)
Sets the color for this magic.void
setDisplayName(java.lang.String displayName)
Sets the display name of the magic.void
setInteraction(int magicID, float value)
Sets an interaction value for a specific other magic.void
setName(java.lang.String name)
Sets the internal name of the magic.
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Method Detail
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getId
int getId()
Gets the unique identifier of this magic.- Returns:
- the magic ID
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getName
java.lang.String getName()
Gets the internal name of the magic.- Returns:
- the name of the magic
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setName
void setName(java.lang.String name)
Sets the internal name of the magic.- Parameters:
name
- the new name of the magic
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setColor
void setColor(int c)
Sets the color for this magic.- Parameters:
c
- the color represented as an integer (typically in hexadecimal)
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getColor
int getColor()
Gets the color of this magic.- Returns:
- the color as an integer
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getDisplayName
java.lang.String getDisplayName()
Gets the display name of the magic.- Returns:
- the display name of the magic
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setDisplayName
void setDisplayName(java.lang.String displayName)
Sets the display name of the magic.- Parameters:
displayName
- the new display name
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save
void save()
Saves the current state of the magic. Typically persists changes to a controller or storage system.
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hasInteraction
boolean hasInteraction(int magicID)
Checks if this magic has an interaction value set for another magic.- Parameters:
magicID
- the unique identifier of the other magic- Returns:
- true if an interaction is present, false otherwise
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setInteraction
void setInteraction(int magicID, float value)
Sets an interaction value for a specific other magic.- Parameters:
magicID
- the unique identifier of the other magicvalue
- the interaction value (usually a percentage or multiplier)
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getInteraction
float getInteraction(int magicID, float value)
Retrieves the interaction value for a specific other magic.- Parameters:
magicID
- the unique identifier of the other magicvalue
- the default value to return if no interaction is found- Returns:
- the interaction value if present; otherwise, the default value
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