Interface IOutline


  • public interface IOutline
    • Method Detail

      • setInnerColor

        void setInnerColor​(int color,
                           float alpha)
      • setOuterColor

        void setOuterColor​(int color,
                           float alpha)
      • setSize

        IOutline setSize​(float size)
      • setNoiseSize

        IOutline setNoiseSize​(float size)
      • setSpeed

        IOutline setSpeed​(float speed)
      • setPulsingSpeed

        IOutline setPulsingSpeed​(float speed)
      • setColorSmoothness

        IOutline setColorSmoothness​(float smoothness)
      • setColorInterpolation

        IOutline setColorInterpolation​(float interp)
      • setName

        void setName​(String name)
        Parameters:
        name - Name of the aura. Must be unique to each aura
      • getMenuName

        String getMenuName()
      • setMenuName

        void setMenuName​(String name)
        Parameters:
        name - Name of aura to be displayed in all aura rendering, whether Aura Selection GUI or DBC stat sheet or chat. Minecraft Color codes are allowed "&4&l"
      • getID

        int getID()
      • setID

        void setID​(int newID)
        Do not use this unless you know what you are changing. Dangerous to change.
        Parameters:
        newID - new ID.
      • clone

        IOutline clone()
        Returns:
        clones this IAura object and returns a new IAura with the same exact properties
      • save

        IOutline save()
        Returns:
        Saves all Aura data. Always call this when changing any aura data